MealMap

About

A mobile app designed to help users achieve a healthier and budget-friendly diet. Through interactive lessons, MealMap teaches mindful eating, smart swaps, and meal prepping tactics.

Timeline

Jan - Mar 2024

Sector

Food, Health, Education

Design Role

Product, UX/UI, Research, Branding, Illustration

Tools

Figma, Illustrator, Procreate, Photoshop


Problem

It can be difficult to make healthy yet budget-friendly food decisions for a college student.


The Statement

College students face a challenge balancing a desire for healthier eating with tight budgets, struggling with the accessibility, affordability, and emotional stress of nutritious alternatives. This dilemma underscores the need for affordable and accessible healthy options, acknowledging the complexities of prioritizing rational health goals amid financial constraints.

Solution

Elevate your eating habits with MealMap

A mobile app designed to help users achieve a healthier and budget-friendly diet. Through interactive lessons, MealMap teaches mindful eating, smart swaps, and meal prepping tactics. Acquired knowledge becomes a lasting foundation, empowering users to make informed decisions about their food budgeting for a lifetime.


Research

PART 1 : Identifying opportunity

Method: Interview

To explore the common concerns among college students about their eating and spending habits, I devised a set of questions aimed at understanding their relationship with food and budget. Focusing on three key questions that promised valuable insights, I conducted 15-minute interviews with three students to delve into the intricacies of the problem space


  • How do you decide what to eat?

  • What does 'eating healthy' mean to you?

  • When do you choose to eat out or at home? What helps you decide, and how do you usually feel about your choice?

    Why?


When making food choices, convenience tops the list as the primary factor, closely followed by considerations of nutrition

All interview participants highlighted that their choices were significantly shaped by time and convenience. Surprisingly, contrary to my expectations, they didn't express significant concern about their expenses

Findings


PART 2 : Understanding the problem

Method: Survey, interview, affinity mapping, persona, journey map

I wanted to check if the concerns were a big deal, so I did a survey with more students. I asked about what they think, do, and care about regarding food and money. After that, I interviewed three students to understand their problems better. In total, 18 students took part in the survey and interviews.

94% of students mentioned that restaurants are a significant monthly expense, and they want to cut down on eating out costs


Affinity Mapping

I organized the insights gathered from both the survey and interviews, sorting them into categories to identify common patterns and trends


Social Motivations - Students often choose to dine out primarily due to social connections, convenience, and a sense of curiosity.

  1. Priority on health - Students value food quality and health, showing a willingness to invest more in choices that contribute to their overall well-being.

  2. Existing efforts - While most students employ strategies for their food and budgeting habits, they still find it challenging.

Findings



Transforming observations into ideas

I took the insights from my affinity mapping and explored the potential solutions.

  1. HMW utilize social motivations to encourage healthier eating?

Turn cooking and meal planning into social activities, sharing groceries with friends for a collaborative approach.

  1. Assuming they’re willing to spend more on healthy foods, HMW ensure they follow through with their plans?

Establish a meal planning system and incorporate accountability motivators (e.g., streaks, friends) for effective implementation.

  1. HMW enhance their existing strategy to make it more effective?

Educate them on versatile strategies applicable to various situations (Selected)

After considering my various options, I found that the last one (Option 3) best suited my target audience. Given the time constraints of college students who can't entirely avoid eating out, I aimed for something adaptable to unavoidable situations.


Persona + Journey Mapping


Creating a persona proved beneficial as it provided a clear picture of the person I was designing for. To assist Aryan, I mapped out all his actions from pre-meal to consumption, identifying potential opportunities for support.

Meet Aryan


Competitive Analysis

There is no shortage of apps that help you shop for budget-friendly groceries and creating a structured meal plan. But for students that do not have enough time and can’t avoid eating out, it may be better to teach them methods (e.g. food swapping) that they can apply in any scenario for a lifetime.



How would MealMap compare?

MealMap would assist users in achieving the goal of maintaining a healthy diet on a budget. It provides guidance through interactive means, incorporating tactics like meal planning and recipes, akin to the approach seen in Zest.


A simple and convenient commitment.


Students, being busy, need quick and easy habits. Short, easy-to-understand content and features with low commitment are crucial.




Ideation

I conceptualized the user journey, crafted a wireframe, and built a complete prototype, with each step accompanied by user testing for refinement.

*Customizing before signing up allows users to understand the app's advantages better, making them more inclined to create an account after investing time in the process.

The new user experience involves answering questions to tailor your app, signing up, reading your first lesson, and completing tasks to earn points for rewards.


*Customizing before signing up allows users to understand the app's advantages better, making them more inclined to create an account after investing time in the process.



Storyboard

Big picture storyboard was created by focusing on what the user needs, their context, and why the product will be useful to the user

Wireframes (User Testing)

I concentrated on onboarding personalization in this phase and sought early external opinions. I had three people explore the prototype independently to gauge their experiences.

I aimed to understand if:

  1. 1. The navigation felt intuitive.

  2. 2. They noticed any missing features or information that could be helpful.

  3. 3. How they felt throughout the process.


Takeaways

Positive

  • The carousel received positive feedback

  • The tester found navigation easy, enjoying the onboarding process.



Style Guide

Moodboard

I created moodboard that draw inspiration from organic elements and pastel tones, complemented by the elegance of modern fonts.


Colors

Drawing from the rich hues of nature's produce, my design blossoms with colors inspired by vegetables, adding a deliciously organic touch

fenugreek

#294D3B

#214232

#396B53

#969389

#5E5C58

#3A3936

#272725

capsicum

carrot

Charcoal

cauliflower

corn

tomato

charcoal

#DEDFD4

#B8DF98

#A2D38B

#619847

#FD9D78

#E86B3C

#D3653C

#F8E071

#F0C75B

#EF5552

#B04644

#FDFDFB

#FFFFFF



Typography and Buttons

For the main heading, I opted for the Elsie typeface, known for its delicate, captivating, and personality-rich design. It seamlessly blends classic and contemporary features, exuding innovation and subtlety. As for the body text, I selected the Inter typeface for its readability and ease of comprehension.


Assets

I created playful avatars of veggies like capsicum, corn, carrot, and tomato to add a fun touch to the MealMap app. The idea is to make the user's journey enjoyable and accessible, sparking excitement as they begin their adventure with MealMap.


Take the quiz → Get started


Following testing feedback, I conducted a side-by-side comparison test using different text variations. I asked users to identify the option that made them most excited about using the app, and they selected "get started."


Navigation bar


I mistakenly assumed that users would naturally understand each page's purpose over time. By adding text alongside the icons, navigation becomes significantly more user-friendly for newcomers.

Home

Swap

Reward

Account

Log


Designing for context


In the context of health and education, my primary challenge was selecting words that conveyed information in a clear, thoughtful, and easily understandable manner. For instance, opting for "change weight" over terms like "diet" or "lose weight."



Final user testing


I took a final step back from my own design and had three new testers go through the hi-fidelity prototype.

  1. I asked testers to share what they understood about MealMap to check if the onboarding gave enough info.

  2. I inquired if there was anything they found unclear or confusing.


Takeaways

Positive


  • Users understood the purpose of MealMap well.




Moving from weekly lessons to learning whenever suits you.

Initially, I set up a weekly lesson structure to provide users with a specific target and timeline.


Aryan's input highlighted that I was designing for busy college students. Upon reflection, I reconsidered the product decisions. I replaced the weekly lessons with ones that users can take at their own pace.


This way, I can promote commitment without putting undue pressure, allowing users to set their own goals and proceed as they prefer.

Taking Your First Step

Get started

aryan

0

Nothing yet.

14:41

Not started

8 min

Lesson

Backpack

Homework

Week 1

2

Write down your ultimate WHY

1

Log your emotions once

Concept Cards

Minimum Viable Action

Ultimate WHY

Skill mastery

Goal setting

MVA

Mindfulness

Minimum Viable Action

Ultimate WHY

Concepts

Skills

Goal setting

MVA

Begin with your first move

Restart

Home

Swap

Reward

Account

Log

Taking Your First Step

Get started

aryan

0

Nothing yet.

14:41

Not started

8 min

Lesson

Backpack

Homework

Week 1

2

Write down your ultimate WHY

1

Log your emotions once

Concept Cards

Minimum Viable Action

Ultimate WHY

Skill mastery

Goal setting

MVA

Mindfulness

Minimum Viable Action

Ultimate WHY

Concepts

Skills

Goal setting

MVA

Begin with your first move

Restart

Home

Swap

Reward

Account

Log



Final Hi-Fi Prototype


Onboarding

Engaging and playful onboarding

Lessons

Understand and apply the concept

Reward Shop

Complete tasks, get rewards

Log

Feel more positive about your decisions

Food Swap

Find better food alternatives

Prototype link

Conclusion

Lessons I learned

Getting help is good! Another person's viewpoint really helps in finding small mistakes I missed. Picking the right words can be tough, just like picking a design. Every choice, like tone, color & shapes, builds your brand identity.


An area I aim to improve

I want to improve how I do research. The people I interviewed first were mostly my friends, so it wasn't a big and diverse group. Although they shared great insights, it would have been better if I talked to more people with different perspectives.


Moving Forward...

I aim to make every page full of features and add interaction. I want to test with more users to see what they like in other apps & create a sample plan to check if MealMap's method really works well.

Thank you!

You've reached the end...why not take a look at my other projects?

Framer © 2026. Designed by Sakshi Chaudhari

colors inspired by vegetables

Fun illustrations

Interactive carousel

Answer a few questions

to personalise your MealMap

experience to best fit your needs.

GET STARTED

Learn at your own pace

and stay engaged with

interactive lessons

SHORT AND DIGESTABLE

Follow-up the lessons

with homework (simple tasks)

to accumulate skill points

and earn stickers

TURN CONCEPTS

INTO SKILLS

The currency can be

earned from completing

homework and lessons.

Not enough stickers?

You can purchase them too!

STICKERS

To supplement your learning.

PASSES

For the skills you have earned.

FRAMES

The logging feature

encourages users to

become aware of their

meal decisions and how

it felt.


This is measure is

their success!

MINDFUL ACTIONS

Search across a

database of foods and

their alternatives.


Brief description and price

range sampled across stores


ITEMS BEING LOOKED UP

See how the price compares

Note on nutrition

SWAPABLE FOODS

Work on

  • "Engage in the Quiz" made users feel like they were undergoing an assessment; focus on refining language.

  • The purpose of the nav-bar icons was not easily understood.

  • Provide clarity on the structure of the lessons in the product.

Work on


I'm a little confused on whether the lessons are weekly and if I need to commit. I find it hard to commit to things even when it's at your own pace so the non-commitment features such as swap and logging appeal to me. - Aryan

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